- Medieval 2 stainless steel 6.4 install#
- Medieval 2 stainless steel 6.4 mod#
- Medieval 2 stainless steel 6.4 Patch#
- Medieval 2 stainless steel 6.4 mods#
I had read complaints prior to installing that the unit movement was unrealistically fast, and I’d have to agree. Not a chance I was going to let the treacherous Portuguese take Corsica without a serious fight. The other nice touch I noticed were the updated historical announcements at the end of turns – having the extra texture and contexts of things that happened historically as you are playing is always great.ĭespite my attempts to avoid them, some of the RTS battles are just too important to ignore.
Medieval 2 stainless steel 6.4 mods#
Units such as merchants, spies, princesses, assassins and priests tend to gain abilities quicker which is something common in most of the mods out there – these units were just too weak versus AI units in vanilla imo.
Medieval 2 stainless steel 6.4 Patch#
This doesn’t mean that you won’t erode your alliances by doing things against their interests, but rather that they stick around long enough for you to patch things up which seemed more realistic to me than the usual fickle AI tendencies of vanilla or Darth. With the AI I selected my alliances actually stayed in tact for extremely long periods of time and required a lot of finagling to provoke your allies into breaking them, which to me was very welcome. The customized faction-specific units look great and give a good feel to recruitment, yet they aren’t too cluttered like I found they could be if you’ve used DarthMod. Cities like Venice and Byzantium have individual distinct looks to them and your units tend to have more interesting things to “say”. The music and sound is much improved and the map certainly looks better. I should note that lately I’ve found that I get annoyed by the AI’s glitchiness in the RTS battles so I’ve started auto-resolving a lot more and just dealing with the additional loses it can incur. Once I got into the game I found that (despite turns still taking forever to complete, even with a blazing fast new rig) the game went much faster than I was used to which was a good thing. (caveat: I haven’t read the patch/mod notes in depth) I decided to take it a bit easy and choose the new Norman Kingdom of Sicily and I was off to the races – required to capture Byzantium and Jerusalem and destroy the Aragonians and Byzantines. The start date for the late campaign was 1200 with a 400 turn limit. Norway and Denmark vie for control of northern Europe with the Kingdom of Novgorod and Kiev etc. The available empires have been renamed and split to their more historic/realistic counterparts – Spain is now split to the Kingdom of Castille and the Kingdom of Aragon.
![medieval 2 stainless steel 6.4 medieval 2 stainless steel 6.4](http://3.bp.blogspot.com/-59B5rhvnKyc/VDF4BFJkvzI/AAAAAAAABKs/Jp81Av1QVjo/s1600/Stainless%2BSteel%2B6.4-2.jpg)
The Kingdom of Jerusalem and Knights Templar have been merged into a faction called the Crusader States and the map now expands much further to the east, well into present day Iran just past the eastern edge of the Caspian Sea, and all the way to the eastern edge of the Persian Gulf further south.
Medieval 2 stainless steel 6.4 mod#
When I first booted up the mod I was impressed with the splash screens and upon selecting the Grand Campaign nicely surprised by the expanded campaign map and factions. I’ve always found that the AI in vanilla breaks alliances too easily, but I also didn’t want to have to be the “bad guy” and always the aggressor so thought the inbetween option would be best. If you prefer a more aggressive/war hungry AI you can do that, there is also an option for a pacifist AI. For reference I chose Late Era, didn’t activate any of the “hyper-realism” features, and chose the balanced AI.
Medieval 2 stainless steel 6.4 install#
The installation is quite easy if you aren’t like me and realize ahead of time that you have to install 6.3 first.Īt the end of install you’ll be asked a few questions about features you want to install. You need to first download the main mod 6.3 and then install the 6.4 patch. The installer is excellent and pretty easy to follow. Before you get started this mod requires the Kingdoms expansion. The only mod I’ve played for M2:TW other than this one is DarthMod, so you may find me comparing the two here.įirst off let’s talk installation.
![medieval 2 stainless steel 6.4 medieval 2 stainless steel 6.4](https://everythingisrum.files.wordpress.com/2015/07/3004c-untitled2.png)
I played for about 12 hours in total and thought I’d let you guys know my impressions so far.
![medieval 2 stainless steel 6.4 medieval 2 stainless steel 6.4](https://i.redd.it/93dijcxydbh31.jpg)
So this weekend I decided to install the Stainless Steel Mod on LemurLord’s suggestion.